World of Warcraft: Forever · class guide
Warlock: Changes
What has changed for the Warlock in the Forever beta, newest first. The rest of this guide describes the class as it plays now (client build 1.60.1.70425).
Last updated 2026-10-16, checked 2026-10-16.
- : Human Ruthless replaced Sword Specialization.
- : Gnome Eureka! became an 8-second buff with no charges; before, it covered your next 3 damaging spells.
- : Orc Blood Fury cooldown changed from 2 minutes to 3.
- : Orc Shatter Curse's magic damage reduction fell from 15% to 5%.
- : Undead Touch of the Grave changed from a 10% chance for Warlocks to a 30% chance for casters with a 25-second internal cooldown.
- : Troll Regeneration rose from 10% to 20%.
- : Wands began to need you to stand still for 0.5 seconds before shooting.
- : Client build 70425 fixed "you couldn't cast Soul Link on your pet".
- : Summon Incubus costing no shard under the Reagent Economy perk was fixed.
- : Grim Reach replaced Malediction, which was +5% to all your periodic damage.
- : Destructive Reach was reworded to cover Destruction spells only; the 7 Oct text said all damaging spells.
- : Shadow Mastery changed from 1/2/3/4/5% to 2/4/6/8/10% Shadow damage.
- : Client build 70291: your current demon began to be stunned while you summon a new one.
- : Shadow Bolt ranks 1–4 were smoothed so each new rank is a real upgrade.
- : Client build 70291: only Shadow damage from Demonic Brand became high threat.
- : Gnome Eureka! stopped boosting DoTs, putting Human ahead of Gnome for Affliction.
- : Dungeon quest XP was cut, to about 2.2 times Classic's.
- : Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
- : Aggressive pet mode returned.
- : Ranks far below your level began to trigger Nightfall less often.
- : Starting any other cast now ends a Drain Soul channel.
- : Hellfire became able to crit.
- : The Incubus model was swapped for a lower-resolution one.
- : Soul Harvesting was renamed Soul Harvest, and its mana regeneration started working.
- : Wands stopped scaling with spell damage.
- Earlier builds: Client build 70009 listed Wrack as a 6-second channel.
Still open
- Fear range: 20 yards, which Blizzard calls an oversight. Will it go to 30 yards baseline, come back through a talent, or stay?
- Soul shards: still don't stack, and players are asking. No Blizzard reply, and no Warlock class blog yet.
- Drain Soul shard rate: how often a damage tick gives a shard, and whether a low-rank Drain Soul gives fewer since the low-rank change.
- Felhunter quest: the Classic chain is in the quest data; is it still required at 30?
- Wrack: a 6-second channel in the client data; untested in play until level 40.
- Reagent Economy: covers vendor reagents only by its wording; untested on shards until testers get legacy points.
- Debuff limit: one guide says it is gone, Blizzard hasn't said. It matters most to Affliction in raids.
- Everything above level 30 is untested until the beta cap rises.