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World of Warcraft: Forever · class guide

Discipline Priest: Spells

Client build 1.60.1.70425 · updated

Every Priest spell a Discipline uses in the Forever beta client (build 1.60.1.70425), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.

Jump to: Discipline spells · Utility and buffs

What the labels mean
  • New not in Classic Era
  • Changed numbers or effects differ from Classic Era
  • Now baseline was a talent in Classic Era, now trained
  • Racial only some races get it
  • Talent comes from a talent
  • As Classic as in Classic Era

How sure each claim is

Discipline spells 29

Discipline spells: Discipline spells
IconSpellLevelChangeWhat it does
Lesser Heal1Changed (numbers or effects differ from Classic Era) Healer

Heal your target for 157 to 181.

What to know: Low ranks get far more from healing power than in Classic (rank 3: 71.4%, Classic 44.6%). Ranks 1–3 heal 47–57, 89–106 and 157–181, so ranks 2 and 3 beat Classic's base.

Ranks at level: 1 1 · 2 4 · 3 10

Smite1Changed (numbers or effects differ from Classic Era) Damage

Smite an enemy for 167 to 186 Holy damage.

What to know: Base damage roughly halved from rank 5 up compared with Classic (rank 5 at 30: 81–91, Classic 158–178; ranks 1–4 are 13–18, 26–31, 44–51 and 59–68). Low ranks lost Classic's under-20 spell-power penalty, so gear counts for more. Castable in Shadowform. Blizzard: Smite Priest is wanted but was toned down.

Ranks at level: 1 1 · 2 6 · 3 14 · 4 22 · 5 30 · 6 38 · 7 46 · 8 54

Shadow Word: Pain4Changed (numbers or effects differ from Classic Era) Damage

A word of darkness that causes 762 Shadow damage over 18 sec.

What to know: Base damage cut about 10% at the top rank; low ranks get a higher spell-power share. Ticks can crit. Gnome Eureka! doesn't boost it.

Ranks at level: 1 4 · 2 10 · 3 18 · 4 26 · 5 34 · 6 42 · 7 50 · 8 58

Power Word: Shield6Changed (numbers or effects differ from Classic Era) Healer

Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

What to know: Can always overwrite a shield on a target without Weakened Soul. 4 s cooldown and 15 s Weakened Soul as in Classic; Soul Warding removes the cooldown. Lands on a Warlock's Voidwalker (tested), and doesn't stop a Warrior gaining rage from hits (Blizzard).

Ranks at level: 1 6 · 2 12 · 3 18 · 4 24 · 5 30 · 6 36 · 7 42 · 8 48 · 9 54 · 10 60

Fade8As Classic (as in Classic Era) Utility

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

What to know: Blizzard says its threat drop was doubled; the client tooltip has no number to confirm it. 30 s cooldown.

Ranks at level: 1 8 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Renew8Changed (numbers or effects differ from Classic Era) Healer

Heals the target of 830 damage over 15 sec.

What to know: Can crit, and Blizzard says several Priests' Renews can sit on one target (not visible in the tooltip). Base healing cut at every rank above 1 (top rank 830, Classic 970). Gnome Eureka! doesn't boost it. High ranks of Renew no longer block other Priests' Renews on the same target.

Ranks at level: 1 8 · 2 14 · 3 20 · 4 26 · 5 32 · 6 38 · 7 44 · 8 50 · 9 56 · 10 60

Desperate PrayerDwarf only10Racial (only some races get it) Healer

Instantly heals the caster for 1285 to 1513.

What to know: Dwarf only now (Classic: Human and Dwarf). An instant, free self-heal (146–181 at rank 1, 1285–1513 at rank 7) on a 10-minute cooldown, with a bigger spell-power share than Classic.

Ranks at level: 1 10 · 2 18 · 3 26 · 4 34 · 5 42 · 6 50 · 7 58

Divine GraceHuman only10New (not in Classic Era) Healer

Instantly heals a friendly target below 50% Health for 1285 to 1513 and removes Weakened Soul from that target. Cannot be cast on self.

What to know: Human only, new. An instant, free heal on a friend below 50% health (146–181 at rank 1, 1285–1513 at rank 7) that also removes Weakened Soul, so you can shield them again. Not on yourself. 10-minute cooldown in the client and its cooldown table (Blizzard's post said 5).

Ranks at level: 1 10 · 2 18 · 3 26 · 4 34 · 5 42 · 6 50 · 7 58

Mind Blast10Changed (numbers or effects differ from Classic Era) Damage

Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

What to know: Base damage a few percent lower than Classic. 8 s cooldown, 5.5 s with Improved Mind Blast 5/5. High threat.

Ranks at level: 1 10 · 2 16 · 3 22 · 4 28 · 5 34 · 6 40 · 7 46 · 8 52 · 9 58

StarshardsNight Elf only10Changed (numbers or effects differ from Classic Era) Damage

Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.

What to know: Night Elf only. Damage about doubled at every rank (top rank 1800 over 6 s, Classic 936), on a 30 s cooldown. Resists pushback with Twilight Focus. Good levelling damage for any spec.

Ranks at level: 1 10 · 2 18 · 3 26 · 4 34 · 5 42 · 6 50 · 7 58

Psychic Scream14As Classic (as in Classic Era) Utility

The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Ranks at level: 1 14 · 2 28 · 3 42 · 4 56

Heal16Changed (numbers or effects differ from Classic Era) Healer

Heal your target for 634 to 713.

What to know: Base healing about 13% lower than Classic at the top (rank 4: 634–713, Classic 734–827); ranks 1–2 are smoothed to 260–300 and 364–415 (Classic 307–353 and 445–507); same spell-power share above rank 1 (rank 1: 85.7%, Classic 72.9%).

Ranks at level: 1 16 · 2 22 · 3 28 · 4 34

Dispel Magic18As Classic (as in Classic Era) Utility

Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

Ranks at level: 1 18 · 2 36

ChastiseDwarf only20New (not in Classic Era) Damage Utility

Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

What to know: Dwarf only, new. 43–49 (rank 1) to 272–306 (rank 5) Holy damage and a 2 s root on a humanoid, very low threat, 2-minute cooldown. Diminishing returns apply.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Contingency PlanGnome only20New (not in Classic Era) Healer

Gnome only, new. A 30 s ward on an ally: the next hit that drops them below 35% health gives an absorb (155 at rank 1, 926 at rank 5) and a 15 s heal (125 to 670). One per target. Can crit. 10-minute cooldown in the client and its cooldown table (Blizzard's post said 5).

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Devouring Plague20Racial (only some races get it) Damage

Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

What to know: Every race learns it at 20 (Classic: Undead only). 24-second cooldown (Classic 3 minutes). Can crit. Heals you for the damage it does. Devouring Contagion halves its cost and spreads it when the target dies.

Ranks at level: 1 20 · 2 28 · 3 36 · 4 44 · 5 52 · 6 60

Fear Ward20Racial (only some races get it) Utility

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

What to know: Every race learns it at 20 (Classic: Dwarf only). In the client: 3-minute cooldown, and the ward lasts 3 minutes (Classic: 30 s cooldown, 10-minute ward), so cast it just before the fear pull.

Flash Heal20Changed (numbers or effects differ from Classic Era) Healer

Heals a friendly target for 774 to 910.

What to know: Base healing about 7–13% lower than Classic, most at the middle ranks (rank 3: 296–353, Classic 339–406).

Ranks at level: 1 20 · 2 26 · 3 32 · 4 38 · 5 44 · 6 50 · 7 56

Holy Fire20Changed (numbers or effects differ from Classic Era) Damage

Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.

What to know: Base damage about half of Classic's from rank 3 up (rank 3 at 30: 80–98 plus 30 over 10 s, Classic 144–178 plus 55), at the same mana cost. 3.5 s cast; Blizzard says a 2-second cast is "a chance", not announced. Castable in Shadowform.

Ranks at level: 1 20 · 2 24 · 3 30 · 4 36 · 5 42 · 6 48 · 7 54 · 8 60

Inner Focus20Discipline talent, tier 3Talent (comes from a talent) Healer Damage

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

What to know: Discipline's 11-point talent: the next spell is free and gets +25% crit, but not on periodic effects. Spend it on a big direct heal, Penance, Mind Blast or Smite, never on Renew or a DoT.

ShadowguardTroll only20Changed (numbers or effects differ from Classic Era) Damage

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

What to know: Troll only. A 10-minute self-buff with 3 charges: a spell, melee or ranged hit on you strikes the attacker for Shadow damage (13 at rank 1, 96 at rank 6; Classic 116), no threat, at most once per attacker every 3.5 s (proc data). No cooldown: recast it when the charges are gone.

Ranks at level: 1 20 · 2 28 · 3 36 · 4 44 · 5 52 · 6 60

Mana Burn24Changed (numbers or effects differ from Classic Era) Damage Utility

Drains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

What to know: Small number changes only.

Ranks at level: 1 24 · 2 32 · 3 40 · 4 48 · 5 56

Penance30Discipline talent, tier 5Talent (comes from a talent) Healer Damage

Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.

What to know: New Discipline 21-point talent, reachable at 30: three bolts over 2 seconds that heal a friend or hit an enemy, 12 s cooldown, 36 yards. Live in beta: rank 1 is 150 mana, 45 damage or 134 healing per bolt; rank 4 is 385 mana, 92 damage, 425 healing. Rank 4's damage rises normally.

Ranks at level: 1 30 · 2 40 · 3 50 · 4 60

Prayer of Healing30Changed (numbers or effects differ from Classic Era) Healer

A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

What to know: Heals the target's party, pets included (Blizzard), not just your own: aim it at the group that needs it. Two ranks at 60 in the client.

Ranks at level: 1 30 · 2 40 · 3 50 · 4 60 · 5 60

Shadow Word: Death32New (not in Classic Era) Damage

A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

What to know: New, baseline at 32. Instant Shadow nuke on an 18 s cooldown; if the target survives you take 10% of your maximum health. Early Demise adds crit only at or below 20% health. Not reachable at the beta cap.

Ranks at level: 1 32 · 2 40 · 3 48 · 4 56

Greater Heal40Changed (numbers or effects differ from Classic Era) Healer

A slow casting spell that heals a single target for 1853 to 2067.

What to know: Base healing 6–11% lower than Classic, most at rank 1 (819–920, Classic 924–1039). Learned at 40.

Ranks at level: 1 40 · 2 46 · 3 52 · 4 58 · 5 60

Lightwell40Now baseline (was a talent in Classic Era, now trained) Healer

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

What to know: Unconfirmed. The Lightwell talent was removed, but the client trains Lightwell at 40 without it, on a 10-minute cooldown. Blizzard lists only the talent as removed. Check the trainer at 40 before planning around it.

Ranks at level: 1 40 · 2 50 · 3 60

Lightwell Renew40As Classic (as in Classic Era) Healer

The heal-over-time a Lightwell gives when clicked; not a spell you cast.

Ranks at level: 1 40 · 2 50 · 3 60

Power Infusion40Discipline talent, tier 7Talent (comes from a talent) Buffs

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

What to know: Discipline's 31-point talent (40): +20% spell damage and healing for 15 s on anyone. Now requires Penance.

Utility and buffs 21

Utility and buffs: Discipline spells
IconSpellLevelChangeWhat it does
Power Word: Fortitude1Changed (numbers or effects differ from Classic Era) Buffs

Power infuses the target, increasing their Stamina by 70 for 1 hr.

What to know: Stronger and longer: +70 Stamina at top rank for 1 hour (Classic +54 for 30 minutes); the removed Improved Power Word: Fortitude talent is built in. Can't be cast on pets.

Ranks at level: 1 1 · 2 12 · 3 24 · 4 36 · 5 48 · 6 60

Confounding FlashGnome only10New (not in Classic Era) Utility

Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

What to know: Gnome only, new. A 0.5 s cast that disorients up to 5 enemies within 8 yards for 3 s; damage breaks it. 2-minute cooldown; diminishing returns apply.

Hex of WeaknessTroll only10Changed (numbers or effects differ from Classic Era) Utility

Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

What to know: Troll only. Reworked: cuts the target's melee attack power by 43 at rank 1 (10), 57 at 20, 85 at 30 and 204 at 60 (Classic: −20 damage per hit), plus −20% healing taken at every rank, for 2 minutes. No cooldown, and a Curse in the client. Keep it on whatever hits the tank. Untested: whether it stacks with Demoralizing Roar.

Ranks at level: 1 10 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Resurrection10Changed (numbers or effects differ from Classic Era) Utility

Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

What to know: Out of combat only; now castable in Shadowform.

Ranks at level: 1 10 · 2 22 · 3 34 · 4 46 · 5 58

Touch of WeaknessUndead only10Changed (numbers or effects differ from Classic Era) Utility

The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

What to know: Undead only. Reworked: a 10-minute self-buff; the next melee hit on you deals 8–56 Shadow damage and takes up to 204 attack power off the attacker for 2 minutes (Classic: −20 damage per hit). No cooldown.

Ranks at level: 1 10 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Inner Fire12As Classic (as in Classic Era) Buffs

A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

What to know: Unchanged in the client. Improved Inner Fire adds 45% armour and 12 charges.

Ranks at level: 1 12 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Cure Disease14As Classic (as in Classic Era) Utility

Removes 1 disease from the friendly target.

Dark SacrificeUndead only20New (not in Classic Era) Utility

Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.

What to know: Undead only, new. Turns health into mana over 15 s (rank 1: 440 health to 528 mana; top rank 1600 to 1920), free, 10-minute cooldown. Doesn't break crowd control.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Elune's GraceNight Elf only20Changed (numbers or effects differ from Classic Era) Utility

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

What to know: Night Elf only. 50% less chance to be hit by melee and ranged attacks for 15 s or 3 misses, 5-minute cooldown, 3% of base mana.

FeedbackHuman only20Changed (numbers or effects differ from Classic Era) Utility

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

What to know: Human only. Mana cost cut by about 60% in Forever. For 15 s, every spell that hits you burns 18 (rank 1) to 105 (rank 5) of the caster's mana as Shadow damage. 3-minute cooldown.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Mind Soothe20As Classic (as in Classic Era) Utility

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.

What to know: Unchanged. The top-rank tooltip says "level 70 or lower", a client leftover.

Ranks at level: 1 20 · 2 36 · 3 52

Shackle Undead20As Classic (as in Classic Era) Utility

Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

Ranks at level: 1 20 · 2 40 · 3 60

Mind Vision22As Classic (as in Classic Era) Utility

Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.

Ranks at level: 1 22 · 2 44

Divine Spirit30Now baseline (was a talent in Classic Era, now trained) Buffs

Holy power infuses the target, increasing their Spirit by 40 for 1 hr.

What to know: Baseline at 30 (a Discipline talent in Classic). Prayer of Spirit is trainable at 60.

Ranks at level: 1 30 · 2 40 · 3 50 · 4 60

Mind Control30As Classic (as in Classic Era) Utility

Controls a humanoid mind up to level 64, but increases the time between attacks by 25%. Lasts up to 1 min.

Ranks at level: 1 30 · 2 44 · 3 58

Shadow Protection30As Classic (as in Classic Era) Buffs

Increases the target's resistance to Shadow spells by 60 for 10 min.

Ranks at level: 1 30 · 2 42 · 3 56

Abolish Disease32As Classic (as in Classic Era) Utility

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

Levitate34Changed (numbers or effects differ from Classic Era) Utility

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

What to know: Same numbers, reworded tooltip. Needs a Light Feather (client reagent data).

Prayer of Fortitude48Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.

What to know: Party and raid Stamina for 1 hour, +70 at top rank. Reagent in the client data: Holy Candle (rank 1), Sacred Candle (rank 2).

Ranks at level: 1 48 · 2 60

Prayer of Shadow Protection56Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Prayer of Spirit60Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.

What to know: Trainable at 60 now that Divine Spirit is baseline (Classic needed the talent and a book).