WoW Forever DB

World of Warcraft: Forever · class guide

Mage: Utility & scrolls

Client build 1.60.1.70425 · updated

What a Mage brings to a group, and what only a Mage can do.

How this works

One Arcane Brilliance now covers the whole raid, and your food, water and portals are the reason strangers say thanks. Comprehension is new: a Mage-only skill that turns dropped scrolls into buffs and weapon imbues.

Armors

Only one Armor at a time, each for 30 minutes. Frost or Ice Armor when things hit you, Mage Armor (from 34) when they don't.

IconSpellLevelWhat it does
Frost Armor1

Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Ice Armor30

Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Mage Armor34

Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

What to know: Keeps 50% of your mana regeneration while casting (was 30%).

Conjuring

Food and water make 20 at every rank but the last, which makes 10. Mana gems are instant mana in a fight. Conjured items vanish if you are logged out for over 15 minutes.

IconSpellLevelWhat it does
Conjure Water4

Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink.

Conjured items disappear if logged out for more than 15 minutes.

What to know: Ranks 1–6 make 20 bottles and rank 7 (Crystal Water) makes 10, as in Classic. The rumour that top rank makes far more is wrong.

Conjure Food6

Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat.

Conjured items disappear if logged out for more than 15 minutes.

What to know: 20 per cast at ranks 1–6, 10 cinnamon rolls at rank 7.

Conjure Mana Agate28

Conjures a mana agate that can be used to instantly restore 375 to 425 mana.

Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Jade38

Conjures a mana jade that can be used to instantly restore 550 to 650 mana.

Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Citrine48

Conjures a mana citrine that can be used to instantly restore 775 to 925 mana.

Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Ruby58

Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana.

Conjured items disappear if logged out for more than 15 minutes.

Teleports and portals

Each spell is limited to its faction's races in the client. Teleports use a Rune of Teleportation. Teleport: Dalaran is Alliance only, and there is no Dalaran portal.

IconSpellLevelWhat it does
Teleport: Ironforge20

Teleports the caster to Ironforge.

Teleport: Orgrimmar20

Teleports the caster to Orgrimmar.

Teleport: Stormwind20

Teleports the caster to Stormwind.

Teleport: Undercity20

Teleports the caster to Undercity.

Teleport: Darnassus30

Teleports the caster to Darnassus.

Teleport: Thunder Bluff30

Teleports the caster to Thunder Bluff.

Portal: Ironforge40

Creates a portal, teleporting group members that use it to Ironforge.

Portal: Orgrimmar40

Creates a portal, teleporting group members that use it to Orgrimmar.

Portal: Stormwind40

Creates a portal, teleporting group members that use it to Stormwind.

Portal: Undercity40

Creates a portal, teleporting group members that use it to Undercity.

Portal: Darnassus50

Creates a portal, teleporting group members that use it to Darnassus.

Portal: Thunder Bluff50

Creates a portal, teleporting group members that use it to Thunder Bluff.

Teleport: Dalaran50

Teleports the caster to Dalaran.

What to know: New at 50, and Alliance only in the client (Gnome, Human, Skyborne (High Order)). There is no Dalaran portal.

Polymorph

Beasts, Humanoids and Critters; one target at a time; any damage breaks it. Higher ranks last longer (20 s at rank 1, 50 s at top rank).

IconSpellLevelWhat it does
Polymorph8

Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

What to know: Unchanged. Blizzard says CC like it still has a place: Forever dungeons expect it.

Polymorph: Cow60

Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Wards and shields

Fire Ward and Frost Ward each absorb one school for 30 s, on a 30 s cooldown; Mana Shield drains 2 mana per point absorbed. Ice Barrier is the Frost 31-point talent.

IconSpellLevelWhat it does
Mana Shield20

Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Fire Ward20

Absorbs 913 Fire damage. Lasts 30 sec.

Frost Ward22

Absorbs 913 Frost damage. Lasts 30 sec.

Ice Barrier40talent

Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

What to know: Frost 31-point talent (level 40), now needs Cold Snap. Absorbs 448–819 and stops pushback while it holds.

Interrupts and silences

  • Counterspell (24): locks the school for 10 s, 30 s cooldown.
  • Improved Counterspell (Arcane talent) adds a guaranteed 2 or 4 s silence.
  • Off the global cooldown in the beta data, so it can follow a cast at once.

Decurse

Crowd control

Food, water and travel

Comprehension and Study

  • Comprehend Scroll from 6: four kinds of untranslated scroll, readable from skill 1, 15, 50 and 175.
  • Staff imbues (+4 to +20 Fire or Frost damage, +0.5% hit, +1% crit), dagger and sword imbues, Intellect familiars (rat +2 to cat +12), Minor Evocation (300 mana), Khadgar's Unlocking.
  • Study: a Bundle of Scrolls an hour in a library, after Research Access.
  • Scroll of the Saber + Blade of Silverlaine = the Coldflame Saber (level 21, +32 spell power).

Raid buffs and saves