WoW Forever DB

World of Warcraft: Forever · class guide

Mage guide

Levels above 30 are untested theorycraft.

Client build 1.60.1.70425 · updated

At a glance

The Mage is Forever's pure ranged caster: Arcane, Fire and Frost, all damage, no hybrid tax.

How this works

Blizzard changed it conservatively and gave each spec one Wrath-era signature: Arcane Blast and Missile Barrage for Arcane, Heating Up for Fire, Ice Lance and Fingers of Frost for Frost, plus a baseline Frostfire Bolt at 40. It keeps everything groups always wanted from a Mage: Polymorph, Counterspell, curse removal, food, water and portals. What it lost is the raid debuffs: Winter's Chill and Improved Scorch now help only you. It was probably the most-created class in the beta, so group spots are contested.

What Forever changed

Every spell, new and changed ones marked, by spec: Arcane, Fire, Frost.

Strengths

  • No hybrid tax: Blizzard tunes pure classes about 5% above hybrid damage specs.
  • Group utility nobody else has all of: Polymorph, Counterspell, curse and Bane removal, Arcane Brilliance for the raid, conjured food and water, portals.
  • Safe solo play: Frost Nova, Blink, Ice Block, slows, and Ice Lance damage on the move.
  • Arcane is the most-changed spec and sits at the top of early (low-reliability) tier lists. Arcane Meditation makes in-combat mana real.
  • Comprehension scrolls add weapon imbues, Intellect familiars and a Mage-only sword, the Coldflame Saber.

Gaps you plan around

  • Mana. Mages still drink more than anyone while levelling, and Arcane Blast's cost climbs 175% a stack.
  • No more raid debuffs. Winter's Chill and Improved Scorch are personal, so a Mage no longer raises other casters' damage.
  • Weaker AoE farming: Cone of Cold and Blizzard slows were cut on purpose, and tanks hold only 3–5 mobs.
  • Crowded role: possibly the most-created beta class (16% in an unverified census), and every Mage competes with Priests and Warlocks for cloth.
  • Short on buttons: Blizzard says the Mage has fewer moment-to-moment buttons than it wants and is looking at more for every spec.

Races

RaceFaction What it brings a Mage
HumanAllianceRuthless: +2% crit chance, with no weapon needed (it replaces Sword Specialization). The Human Spirit +5% Spirit. Will to Survive breaks stuns.
GnomeAllianceEureka!: for 8 seconds your damaging spells cost 10% less and hit 10% harder, every 2 minutes (a plain 8 s buff with no charges; it doesn't boost damage over time). Expansive Mind +5% mana. Escape Artist with 3 s immunity. The Frost pick for Alliance.
Skyborne (High Order)AllianceNew, and the only Skyborne that can be a Mage. Wind Blessed +3% casting haste, Elemental Insight +5% damage to Elementals, Read Ley Line (double health and mana regeneration, 15 s away from a ley line; castable while moving). Starts on Zephras Isle (1–12) with its own Mage quests and a free wand. Needs the Skyborne Heroic Pack.
OrcHordeNew to the class. Blood Fury: +10% spell power for 15 s every 3 minutes. Savage: +1% crit chance (replaced Axe Specialization). Shatter Curse now dispels Curses and Banes and cuts magic damage taken by only 5% (was 15%). The best Horde Mage.
UndeadHordeCannibalize now restores mana as well as health (35% over 10 s). Touch of the Dead has a 30% chance for casters, with a 25 s internal cooldown. Will of the Forsaken breaks fear and charm.
TrollHordeBerserking: +10% casting speed for 10 s every 3 minutes (players report it doesn't speed channels). Beast Slaying +5% against beasts. Regeneration is doubled to 20% health regeneration bonuses. Rapid Regeneration heals half your health if left alone.

Each race's lore, racials and classes: all races.

How to read the labels

Outlined labels say how sure a claim is:

  • Live in beta in a beta build, with its date
  • Announced Blizzard said so; not in a build yet
  • Unconfirmed in client data or one guide only
  • Rumoured no primary source
  • Classic Classic Era behaviour no Forever source confirms or contradicts

Filled labels say what changed since Classic Era:

  • New not in Classic Era
  • Changed numbers or effects differ from Classic Era
  • Talent comes from a talent
  • As Classic as in Classic Era