Ranged damage
Arcane
Stack
Arcane Blast, spend it on free
Arcane Missiles from
Missile Barrage, and watch your mana. The spec that gained most, and the top of early tier lists.
Arcane guide · Rotation · Leveling · Spells · Talents
World of Warcraft: Forever · class guide
Levels above 30 are untested theorycraft.
The Mage is Forever's pure ranged caster: Arcane, Fire and Frost, all damage, no hybrid tax.
Blizzard changed it conservatively and gave each spec one Wrath-era signature:
Arcane Blast and
Missile Barrage for Arcane,
Heating Up for Fire,
Ice Lance and
Fingers of Frost for Frost, plus a baseline
Frostfire Bolt at 40. It keeps everything groups always wanted from a Mage:
Polymorph,
Counterspell, curse removal, food, water and portals. What it lost is the raid debuffs: Winter's Chill and Improved Scorch now help only you. It was probably the most-created class in the beta, so group spots are contested.
Ranged damage
Stack
Arcane Blast, spend it on free
Arcane Missiles from
Missile Barrage, and watch your mana. The spec that gained most, and the top of early tier lists.
Arcane guide · Rotation · Leveling · Spells · Talents
Ranged damage
Fireball crits build
Heating Up for a faster
Pyroblast, and your own
Improved Scorch stacks lift every Fire spell. Crit-driven, and weak until Heating Up at 25.
Fire guide · Rotation · Leveling · Spells · Talents
Ranged damage and control
Frostbolt until something freezes, then
Ice Lance for 200% more damage. The safe levelling and kiting spec, with the strongest defensive toolkit.
Frost guide · Rotation · Leveling · Spells · Talents
Every spell, new and changed ones marked, by spec: Arcane, Fire, Frost.
| Race | Faction | What it brings a Mage |
|---|---|---|
| Alliance | Ruthless: +2% crit chance, with no weapon needed (it replaces Sword Specialization). The Human Spirit +5% Spirit. Will to Survive breaks stuns. | |
| Alliance | Eureka!: for 8 seconds your damaging spells cost 10% less and hit 10% harder, every 2 minutes (a plain 8 s buff with no charges; it doesn't boost damage over time). Expansive Mind +5% mana. Escape Artist with 3 s immunity. The Frost pick for Alliance. | |
| Alliance | New, and the only Skyborne that can be a Mage. Wind Blessed +3% casting haste, Elemental Insight +5% damage to Elementals, Read Ley Line (double health and mana regeneration, 15 s away from a ley line; castable while moving). Starts on Zephras Isle (1–12) with its own Mage quests and a free wand. Needs the Skyborne Heroic Pack. | |
| Horde | New to the class. Blood Fury: +10% spell power for 15 s every 3 minutes. Savage: +1% crit chance (replaced Axe Specialization). Shatter Curse now dispels Curses and Banes and cuts magic damage taken by only 5% (was 15%). The best Horde Mage. | |
| Horde | Cannibalize now restores mana as well as health (35% over 10 s). Touch of the Dead has a 30% chance for casters, with a 25 s internal cooldown. Will of the Forsaken breaks fear and charm. | |
| Horde | Berserking: +10% casting speed for 10 s every 3 minutes (players report it doesn't speed channels). Beast Slaying +5% against beasts. Regeneration is doubled to 20% health regeneration bonuses. Rapid Regeneration heals half your health if left alone. |
Each race's lore, racials and classes: all races.
Outlined labels say how sure a claim is:
Filled labels say what changed since Classic Era: