World of Warcraft: Forever · class guide
Enhancement Shaman
Melee damage
A slow two-hander,
Stormstrike into
Earth Shock, totems down and
Windfury Weapon from 30. The levelling spec.
Enhancement swings a slow two-handed weapon with an imbue and fills the gaps with Shocks. From 25, Stormstrike strikes on an 8-second cooldown and makes your next
Lightning Bolt,
Chain Lightning or Earth Shock on that target deal 20% more within 12 seconds, so Stormstrike into Earth Shock is the core of the rotation.
Mental Dexterity turns Intellect into attack power,
Shamanistic Focus makes Shocks 45% cheaper, and
Improved Stormstrike gives mana regeneration while casting and resets Stormstrike when you dodge or parry. From 35,
Maelstrom Weapon stacks from your hits until a Lightning Bolt is instant and free at five stacks, and at 40
Rage of the Farseer adds 30% attack speed for 25 seconds. It is mana-hungry before 20 and tuned about 5% below the pure damage classes.
Strengths and weaknesses
| Strengths | Weaknesses |
|---|---|
| Strongest spec for solo levelling | Mana-hungry before level 20 |
| Tuned about 5% below the pure damage classes | |
| Slow two-hander, | Needs the slowest two-hander it can get, so gear matters |
| Maelstrom Weapon is worth nothing until five stacks | |
| Keeps the full totem kit for group buffs | Totem and weapon-imbue buffs overlap and switch each other off |
Stat priority
- Weapon damage
- Hit
- Critical strike
- Strength
- Intellect
- Agility
- Spell power
- Stamina
Weapon DPS (a slow two-hander), hit, crit, Strength, Intellect, Agility, spell power, Spirit, Stamina. At level 30: the biggest weapon, then Strength, then Intellect, then Agility: a point of Strength is 2 attack power, and with
Mental Dexterity 3/3 a point of Intellect is 1 attack power plus mana. Blizzard says Enhancement is meant to care about spell power too (Shocks, Maelstrom
Lightning Bolts), and
Mental Quickness turns 30% of Intellect into spell power. Hit and crit are one stat for spells and attacks.
Do this
- Use the slowest two-hander you can get:
Stormstrike,
Windfury Weapon and Flametongue all hit harder with slow weapons.
Stormstrike's bonus is yours alone and stays on the target you struck: spend it on that target.- Refresh
Lightning Shield before a pull, and mid-fight only after a Shock and with mana to spare.
Maelstrom Weapon is worth nothing until 5/5; skip it at level 30 even with 26 points.- Check your imbue before a group pull: with
Spirit Weapons,
Rockbiter Weapon raises all your threat by 30%.
Watch out for
Lightning Bolt mid-fight without Maelstrom stacks stops your swings and your mana regeneration.
Windfury Weapon on your main hand switches off
Windfury Totem's buff for you, and
Flametongue Weapon does the same to
Flametongue Totem.
Rage of the Farseer needs
Mental Quickness 2/2 first, and
Flurry needs
Mental Dexterity 3/3: older builds that skip them don't work.- No dual wield in the beta, and Shield Specialization is now a baseline effect rather than a talent: build for a two-hander.
- Stand at the edge of melee range until the parry-from-behind known issue is fixed.