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World of Warcraft: Forever · class guide

Protection Paladin: Spells

Every Paladin spell a Protection uses in the Forever beta client (build 1.60.1.70450), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.

Jump to: Protection spells · Utility and buffs · Rarely used as Protection · Removed

What the labels mean
  • New not in Classic Era
  • Changed numbers or effects differ from Classic Era
  • Now baseline was a talent in Classic Era, now trained
  • Renamed same spell under a new name
  • Talent comes from a talent
  • As Classic as in Classic Era

How sure each claim is

Protection spells 16

Protection spells: Protection spells
IconSpellLevelChangeWhat it does
1As Classic (as in Classic Era) Buffs Tank

Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Improved Devotion Aura was removed with nothing in its place.

Ranks at level: 1 1 · 2 10 · 3 20 · 4 30 · 5 40 · 6 50 · 7 60

4Changed (numbers or effects differ from Classic Era) Damage Tank

Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.

What to know: Changed: no longer consumes the Seal, and Judgement debuffs last 40 seconds (Seal of Justice's stays 10). Under Seal of Fury it taunts for 4 seconds.

6Changed (numbers or effects differ from Classic Era) Utility

You are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Ranks at level: 1 6 · 2 18

6New (not in Classic Era) Damage Tank

An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.

What to know: New in Forever. Holy damage, so armour doesn't reduce it. Its cooldown is 10 seconds. Sacred Arbiter (Ret) makes it refresh every Judgement on the target; Iron Creed (Prot) adds threat and damage reduction; Holy Power adds 15% crit to it.

Ranks at level: 1 6 · 2 12 · 3 20 · 4 28 · 5 36 · 6 44 · 7 52 · 8 60

8As Classic (as in Classic Era) Utility

Stuns the target for 6 sec.

Ranks at level: 1 8 · 2 24 · 3 40 · 4 54

10Changed (numbers or effects differ from Classic Era) Healer Utility

Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.

What to know: 20-minute cooldown (Classic 1 hour). Still drains all your mana, but no longer stops your mana regeneration.

Ranks at level: 1 10 · 2 30 · 3 50

10New (not in Classic Era) Tank

Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy inflicts 154 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.

What to know: New tank Seal. Flat Holy damage per swing, so fast weapons gain the most. The absorb needs a shield. Judging it taunts for 4 seconds from 10 yards. Growl and Taunt reach only 5 yards (Blizzard).

Ranks at level: 1 10 · 2 18 · 3 26 · 4 34 · 5 42 · 6 50 · 7 58

16As Classic (as in Classic Era) Buffs Tank Damage

Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Uses your spell power (not the target's), with base damage at the Vanilla values (about 33% less: 5/8/12/16/20 by rank) and a spell-power ratio of 6%. Do not expect it to carry threat.

Ranks at level: 1 16 · 2 26 · 3 36 · 4 46 · 5 56

16Changed (numbers or effects differ from Classic Era) Tank

Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.

What to know: 90% more Holy threat. It lasts 30 minutes; it is not a toggle.

20Now baseline (was a talent in Classic Era, now trained) Damage Tank

Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.

What to know: Baseline at 20 (a Holy talent in Classic). The first four enemies take the full damage; the rest take about 70% less. Ticks dropping to 1–2 damage on mobs walking in were a bug that matches Blizzard's fix for Consecration failing to apply its increased damage to some targets; re-test if ticks still flicker.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

20Changed (numbers or effects differ from Classic Era) Damage

Causes 475 to 529 Holy damage to an Undead or Demon target.

What to know: Only hits Undead and Demons. Base damage cut in Forever; same spell-power ratio.

Ranks at level: 1 20 · 2 28 · 3 36 · 4 44 · 5 52 · 6 60

25Protection talent, tier 4Talent (comes from a talent) Tank

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

What to know: New Prot 16-point talent: resets Judgement once a minute, so a resisted taunt can be retried at once.

30Protection talent, tier 5Talent (comes from a talent) Tank

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

What to know: New Prot 21-point talent: an absorb equal to your maximum health for 8 seconds. Applies Forbearance, so it can't follow Divine Shield or a Blessing of Protection.

34Changed (numbers or effects differ from Classic Era) Utility

Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

What to know: Halves the damage you deal while it is up (the old attack-speed penalty is gone). Shares Forbearance with Divine Protection, Blessing of Protection and Templar's Bulwark.

Ranks at level: 1 34 · 2 50

40New (not in Classic Era) Tank Damage

Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

What to know: Unconfirmed. The client holds it at level 40, but with its Season of Discovery spell ID and tooltip ("cooldown shared with Crusader Strike", a spell Forever doesn't have). It hasn't been seen at a trainer. Don't plan around it.

40Protection talent, tier 7Talent (comes from a talent) Tank

Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

What to know: Prot's 31-point talent, so level 40 at the earliest. Now requires Templar's Bulwark.

Ranks at level: 1 40 · 2 50 · 3 60

Utility and buffs 24

Utility and buffs: Protection spells
IconSpellLevelChangeWhat it does
4Changed (numbers or effects differ from Classic Era) Buffs

Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

What to know: Cut about 30% in Forever (top rank 133 attack power, Classic 185).

Ranks at level: 1 4 · 2 12 · 3 22 · 4 32 · 5 42 · 6 52 · 7 60

10Changed (numbers or effects differ from Classic Era) Utility

A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Ranks at level: 1 10 · 2 24 · 3 38

12As Classic (as in Classic Era) Utility

Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat.

What to know: Human and Dwarf learn it from the level-12 Tome of Divinity chain; Undead from the new A Lesson in Divinity chain at Bandarion Keep.

Ranks at level: 1 12 · 2 24 · 3 36 · 4 48 · 5 60

14Changed (numbers or effects differ from Classic Era) Buffs

Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

What to know: Includes the old Improved Blessing of Wisdom bonus (+20%).

Ranks at level: 1 14 · 2 24 · 3 34 · 4 44 · 5 54 · 6 60

18As Classic (as in Classic Era) Utility

Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.

20Now baseline (was a talent in Classic Era, now trained) Buffs

Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

What to know: Baseline at 20 (a Protection talent in Classic).

22As Classic (as in Classic Era) Utility

Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

24As Classic (as in Classic Era) Utility

The targeted undead enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.

Ranks at level: 1 24 · 2 38 · 3 52

26New (not in Classic Era)

Remove target party or raid member's Salvation or Mass Salvation.

26Renamed (same spell under a new name) Buffs

Reduces all threat generated by target party member by 30% for 1 hr.

What to know: Lasts 1 hour and has no cooldown in the client. Salvation is no longer a Blessing, so it stacks with one, the raid version is Mass Salvation, and Paladins learn Revoke to remove it from a party or raid member.

28Changed (numbers or effects differ from Classic Era) Buffs

Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard).

Ranks at level: 1 28 · 2 40 · 3 52

30As Classic (as in Classic Era) Utility

The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.

32Changed (numbers or effects differ from Classic Era) Buffs

Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard).

Ranks at level: 1 32 · 2 44 · 3 56

36Changed (numbers or effects differ from Classic Era) Buffs

Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard).

Ranks at level: 1 36 · 2 48 · 3 60

38Changed (numbers or effects differ from Classic Era) Utility

Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

What to know: Its Judgement now lasts 40 seconds: Judgement of Wisdom on a boss returns mana to the whole group's attackers.

Ranks at level: 1 38 · 2 48 · 3 58

40Changed (numbers or effects differ from Classic Era) Buffs

Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time.

Ranks at level: 1 40 · 2 50 · 3 60

40Changed (numbers or effects differ from Classic Era) Utility

Summons a warhorse, which serves as a mount.

What to know: Alliance still get it from a talk-to quest at 40. The client holds a second, new Warhorse spell, probably the Undead one; their level-40 quest is announced, not in the data.

Ranks at level: 1 40 · 2 40

46As Classic (as in Classic Era) Utility

Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.

Ranks at level: 1 46 · 2 54

52Changed (numbers or effects differ from Classic Era) Buffs

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

Ranks at level: 1 52 · 2 60

54Changed (numbers or effects differ from Classic Era) Buffs

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

Ranks at level: 1 54 · 2 60

60Changed (numbers or effects differ from Classic Era) Buffs

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

60Changed (numbers or effects differ from Classic Era) Buffs

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time.

60Renamed (same spell under a new name) Buffs

Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hr.

Dwarf, Human only60Changed (numbers or effects differ from Classic Era) Utility

Summons a Charger, which serves as a mount.

What to know: The client lists it for Dwarf and Human only. Blizzard announced a Retribution-themed level-60 mount quest for Undead Paladins (BlizzCon, Sep 2026); the client already holds the spell (Summon Forsaken Charger, 1296534), but not a quest for it yet.

Rarely used as Protection 10

10 spells

Spells a Protection seldom uses, mostly another role's tools.

Rarely used as Protection: Protection spells
IconSpellLevelChangeWhat it does
1Changed (numbers or effects differ from Classic Era) Healer

Heals a friendly target for 1495 to 1665.

What to know: Base healing cut in Forever (same spell-power ratio). Low ranks cast far below your level get less from healing power.

Ranks at level: 1 1 · 2 6 · 3 14 · 4 22 · 5 30 · 6 38 · 7 46 · 8 54 · 9 60

1Changed (numbers or effects differ from Classic Era) Damage

Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.

0

Ranks at level: 1 1 · 2 10 · 3 18 · 4 26 · 5 34 · 6 42 · 7 50 · 8 58

6Changed (numbers or effects differ from Classic Era) Damage

Fills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

What to know: Its Judgement includes the old talent bonus (+15%) and lasts 40 seconds.

Ranks at level: 1 6 · 2 12 · 3 22 · 4 32 · 5 42 · 6 52

8As Classic (as in Classic Era) Healer Utility

Purifies the friendly target, removing 1 disease effect and 1 poison effect.

20Changed (numbers or effects differ from Classic Era) Healer

Heals a friendly target for 292 to 325.

What to know: Base healing cut in Forever (same spell-power ratio). Noticeable while levelling, minor at 60.

Ranks at level: 1 20 · 2 26 · 3 34 · 4 42 · 5 50 · 6 58

22As Classic (as in Classic Era) Buffs Healer

Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

What to know: Improved Concentration Aura was removed with nothing in its place.

30Changed (numbers or effects differ from Classic Era) Healer Utility

Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

What to know: Its Judgement now lasts 40 seconds.

Ranks at level: 1 30 · 2 40 · 3 50 · 4 60

42As Classic (as in Classic Era) Healer Utility

Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

What to know: Removes one Poison, one Disease and one Magic effect. Never curses.

44Changed (numbers or effects differ from Classic Era) Damage

Hurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health.

What to know: Only on targets at 20% health or less. Base damage cut in Forever.

Ranks at level: 1 44 · 2 52 · 3 60

50Changed (numbers or effects differ from Classic Era) Damage Utility

Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.

What to know: Now stuns every Undead and Demon in 20 yards for 2 seconds.

Ranks at level: 1 50 · 2 60

Removed in Forever

  • Sense Undead (20)
  • Blessing of Sanctuary (30): Removed with its talent. No Forever Paladin can cast it.
  • Greater Blessing of Sanctuary (60): Removed along with Blessing of Sanctuary.