World of Warcraft: Forever · class guide
Paladin: Changes
What has changed for the Paladin in the Forever beta, newest first. The rest of this guide describes the class as it plays now (client build 1.60.1.70450).
Last updated , checked 2026-10-16.
- :
Ruthless changed to 2% critical strike chance, replacing Sword Specialization. - :
Earth Fury changed to 2% critical damage and healing, replacing Mace Specialization. - :
Find Treasure now also finds extra items in most chests. - :
Touch of the Grave was changed to a 20% chance for Paladins with a 25 second internal cooldown. - :
Righteous Fury went back to 90% more
Holy threat; it had been 60% since 24 Sep. - :
Salvation stopped being a Blessing,
Mass Salvation became the raid version, and Paladins learned
Revoke (build 70425). - :
Champion of the Light was cut again, to 10/20/30% of your Intellect. - :
Sanctified Judgement's mana return stopped generating threat. - :
Shield Specialization's mana restore on block was cut from 6% to 4% of max mana. - :
Reckoning was fixed: each trigger adds a charge (up to 4) and your next melee swing fires them all, so instant attacks no longer reset your swing timer. - :
Will of the Forsaken became usable again while asleep or charmed. - :
Retribution Aura (build 70291) was fixed to use your spell power instead of the target's, but its base damage went back to Vanilla values and its spell-power ratio fell from 13.3% to 6%. - :
Seal of Fury stopped returning mana without
Improved Seal of Fury, and the mana it restores stopped generating threat (build 70291). - : The mana
Shield Specialization restores stopped generating threat (build 70291). - :
Reckoning's extra attack was limited to once every 1.5 seconds (build 70291). - : Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
- : Known issue: enemies can parry and block from behind at close range.
- : Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
- : Ranks far below your level began to get less from healing power and to proc talents less often.
- :
Redoubt was cut from 6–30% to 4–20% block. - :
Holy Shield block chance was raised from 20% to 30%. - :
Champion of the Light was cut from 33/66/100% to 20/40/60% of your Intellect. - :
Righteous Fury was cut from 90% to 60% more
Holy threat. - : Crusade was removed.
- :
Holy Strike's cooldown was cut from 12 to 10 seconds. - : Blizzard fixed
Consecration failing to apply its increased damage to some targets. - :
Sacred Arbiter was raised from 10% to 20%. - :
Vengeance was cut to 3 stacks, and only non-periodic crits start it. - :
Two-Handed Weapon Specialization was cut from 3/6/9% to 2/4/6%.
Still open
Hammer of the Righteous: in the client at level 40 and linked to the
Protection skill line, but with Season of Discovery's tooltip. Is it really trained at 40?
Improved Seal of Fury: the tooltip still says it restores 0 mana. Does a fully absorbed shield return mana (Blizzard's notes say the talent is the only source now)?
Undead mounts: the level-40 and level-60 quests are announced but not in the data.
Seal of Righteousness and weapon speed: the tooltip says slower weapons hit harder; a player test says the spell-power part doesn't scale with speed.- Paladin class blog: promised by Blizzard; not posted when last checked.
- Everything above level 30 is untested until the beta cap rises.
- Blizzard's deep dive vs the client:
Iron Creed threat 15% or 25%,
Instrument of Law on
Holy Wrath or
Hammer of Wrath, and
Holy Conduit with or without Hammer of Wrath. The client values are shown until a tooltip in game settles it. (
Champion of the Light agreed with the article: 30%.)