World of Warcraft: Forever · class guide
Paladin: Seals & utility
What a Paladin brings to a group, and what it has to borrow.
How this works
One Paladin's Blessings and Aura reach the party; Greater Blessings cover a whole class at once.
Seals and what their Judgement does
Judgement no longer consumes the Seal, so you keep the on-hit effect after judging.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Seal of Righteousness | 1 | Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. | |
| Seal of the Crusader | 6 | Fills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. What to know: Its Judgement includes the old talent bonus (+15%) and lasts 40 seconds. | |
| Seal of Fury | 10 | Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. What to know: New tank Seal. Flat Holy damage per swing, so fast weapons gain the most. The absorb needs a shield. Judging it taunts for 4 seconds from 10 yards. Growl and Taunt reach only 5 yards (Blizzard). | |
| Seal of Command | 20talent | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. What to know: Ret's 11-point talent. Its Judgement does double damage to a stunned or incapacitated target: judge right after | |
| Seal of Justice | 22 | Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. | |
| Seal of Light | 30 | Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. What to know: Its Judgement now lasts 40 seconds. | |
| Seal of Wisdom | 38 | Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. What to know: Its Judgement now lasts 40 seconds: Judgement of Wisdom on a boss returns mana to the whole group's attackers. |
Blessings
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Blessing of Might | 4 | Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time. What to know: Cut about 30% in Forever (top rank 133 attack power, Classic 185). | |
| Blessing of Protection | 10 | A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. | |
| Blessing of Wisdom | 14 | Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time. What to know: Includes the old Improved Blessing of Wisdom bonus (+20%). | |
| Blessing of Freedom | 18 | Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time. | |
| Blessing of Kings | 20 | Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time. What to know: Baseline at 20 (a Protection talent in Classic). | |
| Blessing of Light | 40 | Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time. | |
| Blessing of Sacrifice | 46 | Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time. | |
| Greater Blessing of Might | 52 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time. | |
| Greater Blessing of Wisdom | 54 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time. | |
| Greater Blessing of Light | 60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time. | |
| Greater Blessing of Kings | 60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time. |
Auras
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Devotion Aura | 1 | Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Improved Devotion Aura was removed with nothing in its place. | |
| Retribution Aura | 16 | Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Uses your spell power (not the target's), with base damage at the Vanilla values (about 33% less: 5/8/12/16/20 by rank) and a spell-power ratio of 6%. Do not expect it to carry threat. | |
| Concentration Aura | 22 | Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Improved Concentration Aura was removed with nothing in its place. | |
| Shadow Resistance Aura | 28 | Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard). | |
| Frost Resistance Aura | 32 | Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard). | |
| Fire Resistance Aura | 36 | Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. What to know: Reaches the whole raid in Forever, not only your party, within 30 yards (Blizzard). |
Dispels
Crowd control
Hammer of Justice: a stun, your main way to stop a cast (1-minute cooldown).
Repentance (Ret talent): 6-second incapacitate on a humanoid.
Turn Undead and
Holy Wrath against Undead; Holy Wrath also stuns Demons.
Seal of Justice: stun chance on hit; its Judgement stops a runner fleeing.- No interrupt and no slow.
Saves
Blessing of Protection: physical immunity for a party member; mobs that respect it switch to another target while it lasts [Classic].
Blessing of Freedom: breaks roots and snares.
Blessing of Sacrifice: takes part of each hit for an ally.
Lay on Hands: a full heal every 20 minutes, costing all your mana.
Divine Intervention: takes a party member out of the fight to save a wipe.
Raising and moving
Redemption: out-of-combat resurrection. No battle resurrection.- No summon: only Warlocks can summon in Forever.
- Mounts:
Summon Warhorse at 40 and
Summon Charger at 60.