WoW Forever DB

World of Warcraft: Forever · class guide

Fury Warrior: Talents

Client build 1.60.1.70425 · updated

Every Fury build and leveling order, on all three Warrior trees from the Forever beta client (build 1.60.1.70425). Pick a build and move the level slider to see where its points are at that level.

You get one talent point per level from 10. A tier opens after 5 points in the tiers above it in the same tree, and a talent joined by a line to one above it needs that one maxed first.

51 points spent

Shown: Fury leveling order at level 60.

Arms 15

  1. 0/3

    Improved Heroic StrikeRank 0/3

    Arms talent, tier 1, level 10+

    Changed The tooltip was reworded. Heroic Strike costs 3 less Rage at 3/3. The level-60 Fury and Protection builds take all three; Arms takes two.
  2. 5/5

    DeflectionRank 5/5

    Arms talent, tier 1, level 10+

  3. 3/3

    Improved RendRank 3/3

    Arms talent, tier 1, level 10+

    Changed 12/23/35% more Rend damage (Classic 15/25/35%).
  4. 2/2

    Improved ChargeRank 2/2

    Requires 5 points in Arms Talents

    Arms talent, tier 2, level 15+

    Changed The tooltip was reworded. Charge generates 6 more Rage at 2/2, as in Classic. The level-60 Protection build takes one point.
  5. 0/5

    Improved Tactical MasteryRank 0/5

    Requires 5 points in Arms Talents

    Arms talent, tier 2, level 15+

    Changed New Arms row 2: keep up to 15 more rage on a stance change (25 in all).
  6. 2/2

    Improved OverpowerRank 2/2

    Requires 5 points in Arms Talents

    Arms talent, tier 2, level 15+

    Moved Moved from tier 3 to tier 2, so you reach it earlier. It adds 50% crit chance to Overpower at 2/2. Both Arms builds and the levelling order take it.
  7. 0/1

    Anger ManagementRank 0/1

    Requires 10 points in Arms Talents

    Requires 5 points in Improved Tactical Mastery

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    Arms talent, tier 3, level 20+

    Changed Arms' 11-point talent: 1 rage every 3 seconds in combat, and 30% slower rage decay out of combat.
  8. 3/3

    Deep WoundsRank 3/3

    Requires 10 points in Arms Talents

    Requires 3 points in Improved Rend

    Arms talent, tier 3, level 20+

    Changed The tooltip was reworded. Your crits make the enemy Bleed for 60% of your melee weapon's average damage over 12 sec at 3/3, and the effect is as in Classic. It no longer scales with your off-hand weapon's attack power; Blizzard: it "does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla". Arms, Fury and Protection builds take it for extra damage on crits.
  9. 0/1

    Spearing StrikeRank 0/1

    15 RageMelee range

    Instant20 sec cooldown

    Requires 15 points in Arms Talents

    Requires Melee Weapon

    Requires Battle Stance

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

    Arms talent, tier 4, level 25+

    New New Arms 16-point talent. Battle Stance, any weapon.
  10. 0/3

    Two-Handed Weapon SpecializationRank 0/3

    Requires 15 points in Arms Talents

    Arms talent, tier 4, level 25+

    Changed 3 ranks (Classic 5): +1/2/3% two-handed damage.
  11. 0/2

    ImpaleRank 0/2

    Requires 15 points in Arms Talents

    Requires 1 point in Deep Wounds

    Arms talent, tier 4, level 25+

    Changed Requires Deep Wounds again.
  12. 0/5

    BloodthrillRank 0/5

    Requires 20 points in Arms Talents

    Arms talent, tier 5, level 30+

    New New Arms row 5: main-hand hits on a target with your Rend have a 4–20% chance to enable Overpower.
  13. 0/1

    Sweeping StrikesRank 0/1

    30 Rage

    Instant30 sec cooldown

    Requires 20 points in Arms Talents

    Requires Battle Stance

    Your next 5 melee attacks strike an additional nearby opponent.

    Arms talent, tier 5, level 30+

  14. 0/5

    WeaponmasterRank 0/5

    Requires 20 points in Arms Talents

    Arms talent, tier 5, level 30+

    New New Arms row 5, replacing the four weapon specialisations: axes and polearms +1–5% crit, maces and staves ignore 3–15% armour, swords 1–5% chance of an extra attack (no longer from Shield Bash or Shield Slam).
  15. 0/2

    Improved SlamRank 0/2

    Requires 25 points in Arms Talents

    Arms talent, tier 6, level 35+

    Changed Moved from Fury. Slam no longer delays your swing and its cooldown drops by 3 seconds. Client oddity: the 70205 tooltip says 3.0 seconds at both ranks.
  16. 0/3

    Improved HamstringRank 0/3

    Requires 25 points in Arms Talents

    Arms talent, tier 6, level 35+

  17. 0/1

    Mortal StrikeRank 0/1

    30 RageMelee range

    Instant6 sec cooldown

    Requires 30 points in Arms Talents

    Requires 1 point in Sweeping Strikes

    Requires Melee Weapon

    A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

    Arms talent, tier 7, level 40+

Fury 36

  1. 0/5

    Booming VoiceRank 0/5

    Fury talent, tier 1, level 10+

    Changed Also cuts shout rage costs by 5–25%. Shout durations are baseline now.
  2. 5/5

    CrueltyRank 5/5

    Fury talent, tier 1, level 10+

    Changed The tooltip was reworded; it still gives +5% melee crit at 5/5, as in Classic. Arms and Fury builds max it, and Protection takes two points.
  3. 0/5

    Lingering RageRank 0/5

    Requires 5 points in Fury Talents

    Fury talent, tier 2, level 15+

    New New (row 2): rage starts decaying 2–10 seconds later after combat. A levelling talent: carry rage into the next pull. It no longer stops health regeneration after combat.
  4. 5/5

    Unbridled WrathRank 5/5

    Requires 5 points in Fury Talents

    Fury talent, tier 2, level 15+

    Changed 12–60% chance per hit for 1 rage. It no longer doubles for two-handers. Blizzard's "Unbridled Rage" proc-rate fix almost certainly means this talent.
  5. 3/3

    Furious PrecisionRank 3/3

    Requires 10 points in Fury Talents

    Fury talent, tier 3, level 20+

    New New (row 3): +4/7/10% off-hand hit. With Precision gone it is the Warrior's only hit talent.
  6. 0/1

    Piercing HowlRank 0/1

    10 Rage

    Instant

    Requires 10 points in Fury Talents

    Causes all enemies within 0 yds to be Dazed, reducing movement speed by 50% for 6 sec.

    Fury talent, tier 3, level 20+

    Changed The tooltip was reworded. It Dazes all enemies within 10 yds, slowing them by 50% for 6 sec. The level-30 Fury build takes it as a crowd-control tool.
  7. 3/3

    Blood CrazeRank 3/3

    Requires 10 points in Fury Talents

    Fury talent, tier 3, level 20+

    Changed Heals 1–3% over 6 seconds after you are crit or take a big hit. No longer triggers from Bloodthirst.
  8. 5/5

    Dual Wield SpecializationRank 5/5

    Requires 15 points in Fury Talents

    Fury talent, tier 4, level 25+

    Changed Off-hand damage +5–25% and off-hand rage +10–50%. It no longer gives hit.
  9. 1/1

    Raging BlowsRank 1/1

    Requires 15 points in Fury Talents

    Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

    Fury talent, tier 4, level 25+

    New New Fury 16-point talent. Cleave and Whirlwind cost 3 less rage (the off-hand on Whirlwind is baseline).
  10. 5/5

    EnrageRank 5/5

    Requires 15 points in Fury Talents

    Fury talent, tier 4, level 25+

    Changed Redesigned: a 30% chance when you are hit to deal 2–10% more physical damage for 12 seconds. No longer needed for Flurry.
  11. 0/2

    Improved ExecuteRank 0/2

    Requires 15 points in Fury Talents

    Fury talent, tier 4, level 25+

    Changed −3/5 rage (Classic −2/5), row 4.
  12. 0/2

    Improved Berserker RageRank 0/2

    Requires 20 points in Fury Talents

    Fury talent, tier 5, level 30+

    Changed Row 5: 5/10 rage, and a 50/100% chance to break movement impairments.
  13. 1/1

    Death WishRank 1/1

    10 Rage

    Instant3 min cooldown

    Requires 20 points in Fury Talents

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    Fury talent, tier 5, level 30+

    Changed Fury's 21-point milestone and the gate to Flurry.
  14. 0/2

    Improved InterceptRank 0/2

    Requires 20 points in Fury Talents

    Fury talent, tier 5, level 30+

  15. 5/5

    FlurryRank 5/5

    Requires 25 points in Fury Talents

    Requires 1 point in Death Wish

    Fury talent, tier 6, level 35+

    Changed Needs Death Wish. 25% attack speed at 5/5, 5% less than Classic. Row 6, so level 35 at the earliest (30 with all five Talented points).
  16. 2/2

    Gore DrinkerRank 2/2

    Requires 25 points in Fury Talents

    Requires 5 points in Enrage

    Fury talent, tier 6, level 35+

    New New (row 6, needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 hits heal 0.5/1% of your health.
  17. 1/1

    BloodthirstRank 1/1

    30 RageMelee range

    Instant6 sec cooldown

    Requires 30 points in Fury Talents

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.

    Fury talent, tier 7, level 40+

    Changed No longer requires Death Wish, so it is easier to reach. It hits for 45% of your Attack Power plus 30 and gives +10% movement speed for 10 sec. Level-60 Fury takes it as its main attack.

Protection 0

  1. 0/2

    Improved BloodrageRank 0/2

    Protection talent, tier 1, level 10+

    Changed Row 1.
  2. 0/5

    Shield SpecializationRank 0/5

    Protection talent, tier 1, level 10+

    Changed A block now gives 5 rage (Classic 1), at a 20–100% chance.
  3. 0/5

    Iron WillRank 0/5

    Protection talent, tier 1, level 10+

    Changed Moved from Fury into Protection row 1, so damage Warriors can dip for it.
  4. 0/5

    AnticipationRank 0/5

    Requires 5 points in Protection Talents

    Protection talent, tier 2, level 15+

    Changed +4 Defense per point (Classic 2), up to 20. Row 2.
  5. 0/3

    Improved RevengeRank 0/3

    Requires 5 points in Protection Talents

    Protection talent, tier 2, level 15+

    Changed Now +20–60% Revenge damage; the stun chance is gone. Row 2.
  6. 0/3

    Improved Thunder ClapRank 0/3

    Requires 5 points in Protection Talents

    Protection talent, tier 2, level 15+

    Changed Moved from Arms to Protection (row 2): −2/4/6 rage.
  7. 0/1

    Last StandRank 0/1

    Instant3 min cooldown

    Requires 10 points in Protection Talents

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    Protection talent, tier 3, level 20+

    Changed No longer requires Improved Bloodrage. 3-minute cooldown.
  8. 0/2

    Master of DefenseRank 0/2

    Requires 10 points in Protection Talents

    Requires 5 points in Shield Specialization

    Protection talent, tier 3, level 20+

    New New Protection row 3: a dodge or parry has a 50/100% chance to give 5 rage, with a shield equipped.
  9. 0/3

    Improved DisarmRank 0/3

    Requires 10 points in Protection Talents

    Protection talent, tier 3, level 20+

    Changed Now cuts Disarm's cooldown by 7/13/20 seconds. Row 3.
  10. 0/3

    DefianceRank 0/3

    Requires 10 points in Protection Talents

    Protection talent, tier 3, level 20+

    Changed 3 ranks, +5/10/15% threat in Defensive Stance, and only with a shield.
  11. 0/3

    Improved Sunder ArmorRank 0/3

    Requires 15 points in Protection Talents

    Protection talent, tier 4, level 25+

    Changed
  12. 0/1

    VanguardRank 0/1

    Requires 15 points in Protection Talents

    Your Charge ability is now usable while in Defensive Stance.

    Protection talent, tier 4, level 25+

    New New Protection 16-point talent: Charge in Defensive Stance.
  13. 0/2

    Improved Shield BashRank 0/2

    Requires 15 points in Protection Talents

    Protection talent, tier 4, level 25+

    Moved Row 4: a 50/100% chance to silence for 3 seconds.
  14. 0/2

    Improved Shield WallRank 0/2

    Requires 20 points in Protection Talents

    Protection talent, tier 5, level 30+

    Changed Now cuts the cooldown by 5.5/11 minutes (Classic added duration): a 4-minute Shield Wall at 2/2.
  15. 0/1

    Concussion BlowRank 0/1

    10 RageMelee range

    Instant45 sec cooldown

    Requires 20 points in Protection Talents

    Requires Melee Weapon

    Stuns the target for 5 sec.

    Protection talent, tier 5, level 30+

    Changed The tooltip was reworded. It stuns the target for 5 sec, and the effect is as in Classic. The level-60 Protection build takes it for its stun.
  16. 0/3

    Focused RageRank 0/3

    Requires 20 points in Protection Talents

    Protection talent, tier 5, level 30+

    New New Protection row 5: offensive abilities cost 1–3 less rage. Moved up to help Protection level.
  17. 0/5

    BastionRank 0/5

    Requires 25 points in Protection Talents

    Protection talent, tier 6, level 35+

    Changed New Protection row 6: +2–10% damage with a shield.
  18. 0/1

    Shield SlamRank 0/1

    20 RageMelee range

    Instant6 sec cooldown

    Requires 30 points in Protection Talents

    Requires 1 point in Concussion Blow

    Requires Shields

    Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    Protection talent, tier 7, level 40+

    Changed The tooltip was reworded. It does 421 to 439 damage plus your Block Value, has a 50% chance to dispel one magic effect and generates very high threat. The level-60 Protection build takes it as its capstone.

Fury builds and leveling order

Fury, level 30 0/21/0 Tested in beta

Fury: Cruelty 5, Lingering Rage 1, Unbridled Wrath 5, Furious Precision 3, Piercing Howl 1, Dual Wield Specialization 5, Death Wish 1

Levelling build after the Fury rework: rage and crit first, Furious Precision for the off-hand, Dual Wield Specialization 5/5 and Death Wish at 30. Alternatively, take Booming Voice 2 and Raging Blows instead of Piercing Howl, Lingering Rage and one Dual Wield point. Flurry needs 25 points and Death Wish, so it is the 26th point: level 35, or level 30 with all five Talented points in a pure Fury build. Order: the Fury levelling order, keeping this build's talents; Piercing Howl and Lingering Rage, which that order skips, go in where the tree allows.

Fury, level 60 (projected) 17/34/0 Guide's pick, untested

Arms: Improved Heroic Strike 3, Improved Rend 3, Improved Tactical Mastery 5, Anger Management 1, Deep Wounds 3, Impale 2

Fury: Booming Voice 2, Cruelty 5, Unbridled Wrath 5, Furious Precision 3, Dual Wield Specialization 5, Raging Blows 1, Enrage 4, Improved Execute 2, Death Wish 1, Flurry 5, Bloodthirst 1

"Standard" 17/34/0 dual-wield raid build, after the Fury rework (Flurry through Death Wish). Its "Sweeping Strikes" variant (21/30/0) drops Bloodthirst for Sweeping Strikes and more Arms. Beta theorycraft. Order: the Fury levelling order, keeping this build's talents; Booming Voice, Improved Heroic Strike, Improved Tactical Mastery, Anger Management, Impale and Improved Execute, which that order skips, go in where the tree allows.

How the trees work

  • Tier 1: 0 points in the tree, level 10
  • Tier 2: 5 points in the tree, level 15
  • Tier 3: 10 points in the tree, level 20
  • Tier 4: 15 points in the tree, level 25
  • Tier 5: 20 points in the tree, level 30
  • Tier 6: 25 points in the tree, level 35
  • Tier 7: 30 points in the tree, level 40