World of Warcraft: Forever · class guide
Survival Hunter: Abilities
Every Hunter ability a Survival uses in the Forever beta client (build 1.60.1.70425), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.
Jump to: Survival abilities · Utility and buffs · Rarely used as Survival · Removed
What the labels mean
- New not in Classic Era
- Changed numbers or effects differ from Classic Era
- Now baseline was a talent in Classic Era, now trained
- Talent comes from a talent
- As Classic as in Classic Era
Survival abilities 19
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Auto Shot | 1 | As Classic (as in Classic Era) Damage | Automatically shoots the target until cancelled. | |
| Raptor Strike | 1 | Changed (numbers or effects differ from Classic Era) Damage | A strong attack that deals melee weapon damage plus 70. What to know: Rank 1 costs 10 mana (Classic 15) and the bonus damage was re-tuned down (70 at the top rank, Classic 140). Blizzard made it instant early in development and found it too strong for Ranks at level: 1 1 · 2 8 · 3 16 · 4 24 · 5 32 · 6 40 · 7 48 · 8 56 | |
| Serpent Sting | 4 | Changed (numbers or effects differ from Classic Era) Damage | Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. What to know: Changed: scales with ranged attack power (15% over the duration), its ticks can crit and it recalculates instead of snapshotting. Low ranks do less flat damage than Classic; the top rank is unchanged. Ranks at level: 1 4 · 2 10 · 3 18 · 4 26 · 5 34 · 6 42 · 7 50 · 8 58 · 9 60 | |
| Arcane Shot | 6 | Changed (numbers or effects differ from Classic Era) Damage | An instant shot that causes 217 Arcane damage. What to know: Changed: no longer shares a cooldown with Ranks at level: 1 6 · 2 12 · 3 20 · 4 28 · 5 36 · 6 44 · 7 52 · 8 60 | |
| Hunter's Mark | 6 | Changed (numbers or effects differ from Classic Era) Damage Utility | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. What to know: Improved Hunter's Mark is baseline, so ranks 1–3 give 26/59/98 ranged attack power (+30% on Classic). Client oddity: rank 4 at 58 reads 71, less than rank 3; probably a tooltip error. Ranks at level: 1 6 · 2 22 · 3 40 · 4 58 | |
| Immolation Trap | 16 | Changed (numbers or effects differ from Classic Era) Damage | Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. What to know: Usable in combat, 30-second cooldown, shared with Ranks at level: 1 16 · 2 26 · 3 36 · 4 46 · 5 56 | |
| Mongoose Bite | 16 | Changed (numbers or effects differ from Classic Era) Damage |
What to know: Changed: now weapon damage plus a bonus (15/22/37/57) instead of flat damage. Usable after you dodge, or when Ranks at level: 1 16 · 2 30 · 3 44 · 4 58 | |
| Multi-Shot | 18 | Changed (numbers or effects differ from Classic Era) Damage | Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with What to know: Changed: one rank only, a 0.5-second cast (was instant), a 6-second cooldown (was 10) shared with Aimed Shot, and a cost of 13.9% of base mana. | |
| Aimed Shot | 20 | Now baseline (was a talent in Classic Era, now trained) Damage | An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with What to know: Now baseline at 20 (a Ranks at level: 1 20 · 2 28 · 3 36 · 4 44 · 5 52 · 6 60 | |
| Deterrence | 20Survival talent, tier 3 | Talent (comes from a talent) Utility | When activated, increases your Dodge and Parry chance by 25% for 10 sec. What to know: Survival's 11-point talent, unchanged: +25% dodge and parry for 10 seconds. | |
| Disengage | 20 | Changed (numbers or effects differ from Classic Era) Utility | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. What to know: Threat reduction doubled. The tooltip says it disables auto-attack. Melee range, 5-second cooldown. Ranks at level: 1 20 · 2 34 · 3 48 | |
| Counterattack | 25Survival talent, tier 4 | Talent (comes from a talent) Damage | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. What to know: Survival's 16-point talent: 50% weapon damage plus a bonus and a 5-second root after you parry. Ranks at 25/30/42/54. Ranks at level: 1 25 · 2 30 · 3 42 · 4 54 | |
| Rapid Fire | 26 | Changed (numbers or effects differ from Classic Era) Damage | Increases ranged and melee attack speed by 40% for 15 sec. What to know: Changed: speeds up melee attacks as well as ranged, 40% for 15 seconds. 5-minute cooldown; | |
| Aspect of the Beast | 30 | Changed (numbers or effects differ from Classic Era) Buffs | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. What to know: Changed: now gives melee attack power (50/70/90/110 at 30/40/50/60) as well as making you untrackable. Survival's melee aspect; with Ranks at level: 1 30 · 2 40 · 3 50 · 4 60 | |
| Feign Death | 30 | Changed (numbers or effects differ from Classic Era) Utility | Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. What to know: The 70205 tooltip adds: "If not cancelled, after 6 min you will actually die." | |
| Lacerate | 30 | New (not in Classic Era) Damage | Wounds the target causing them to bleed for 406 damage over 21 sec. What to know: Unconfirmed: check your trainer at 30. The client lists a new Survival bleed at 30, 40, 50 and 60 (147 damage over 21 seconds at rank 1), and datamined ability lists show it as a trainer spell. But no trainer source or cost is known, it was missing from all four Hunter trainers' teach lists checked, no player has reported learning it, and Blizzard never mentioned it. Don't plan around it until someone confirms. Not the same as Ranks at level: 1 30 · 2 40 · 3 50 · 4 60 | |
| Strider Kick | 30Survival talent, tier 5 | Talent (comes from a talent) Damage | A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. What to know: New, Survival's 21-point talent: 100% weapon damage and 30% movement speed for 3 seconds, 8-second cooldown. | |
| Explosive Trap | 34 | Changed (numbers or effects differ from Classic Era) Damage | Place a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. What to know: Usable in combat, 30-second cooldown, shared with Ranks at level: 1 34 · 2 44 · 3 54 | |
| Volley | 40 | Changed (numbers or effects differ from Classic Era) Damage | Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. What to know: Changed: no cooldown (Classic: 1 minute) and more damage per tick (70/91/112). A channelled AoE from level 40. Ranks at level: 1 40 · 2 50 · 3 58 |
Utility and buffs 31
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Track Beasts | 1 | As Classic (as in Classic Era) Utility | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. | |
| Aspect of the Monkey | 4 | Changed (numbers or effects differ from Classic Era) Buffs Utility | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. What to know: Its aura reaches 100 yards so your pet gets it too (half the effect with | |
| Concussive Shot | 8 | As Classic (as in Classic Era) Utility | Dazes the target, slowing movement speed by 50% for 4 sec. What to know: Unchanged: a 4-second, 50% daze, your main kiting tool. | |
| Aspect of the Hawk | 10 | Changed (numbers or effects differ from Classic Era) Buffs | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. What to know: Your ranged aspect. Client oddity: rank 6 (58) reads 55, below rank 5's 90; probably a tooltip error. Rank 7 at 60 gives 120 as in Classic. Ranks at level: 1 10 · 2 18 · 3 28 · 4 38 · 5 48 · 6 58 · 7 60 | |
| Beast Training | 10 | Changed (numbers or effects differ from Classic Era) Utility | Lets you train your pet with various abilities that you have learned how to teach. What to know: The spellbook's Beast Training tab holds only this spell. Pet abilities ( | |
| Call Pet | 10 | As Classic (as in Classic Era) Utility | Summons your pet to you. | |
| Dismiss Pet | 10 | As Classic (as in Classic Era) Utility | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. | |
| Feed Pet | 10 | As Classic (as in Classic Era) Utility | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. | |
| Revive Pet | 10 | As Classic (as in Classic Era) Utility |
What to know: Costs all your base mana and takes 10 seconds. Devilsaur Tooth now makes the next one free (datamined). | |
| Track Humanoids | 10 | As Classic (as in Classic Era) Utility | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. | |
| Wing Clip | 12 | As Classic (as in Classic Era) Utility | Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. What to know: Unchanged melee slow (60% at the top rank). Ranks at level: 1 12 · 2 38 · 3 60 | |
| Eagle Eye | 14 | As Classic (as in Classic Era) Utility | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. | |
| Eyes of the Beast | 14 | Changed (numbers or effects differ from Classic Era) Utility | Take direct control of your pet and see through its eyes for 2 min. What to know: Lasts 2 minutes (Improved Eyes of the Beast is baseline). | |
| Scare Beast | 14 | As Classic (as in Classic Era) Utility | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. Ranks at level: 1 14 · 2 30 · 3 46 | |
| Track Undead | 18 | As Classic (as in Classic Era) Utility | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. | |
| Aspect of the Cheetah | 20 | As Classic (as in Classic Era) Buffs Utility | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. | |
| Freezing Trap | 20 | Changed (numbers or effects differ from Classic Era) Utility | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. What to know: Usable in combat now, but the cooldown is 30 seconds (Classic: 15). Placed at your feet. Frost traps and Fire traps have separate cooldowns (Blizzard). Ranks at level: 1 20 · 2 40 · 3 60 | |
| Scorpid Sting | 22 | Changed (numbers or effects differ from Classic Era) Utility | Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. What to know: Changed: one rank; it now lowers the target's chance to hit by 2% for 20 seconds instead of its Strength and Agility. A boss damage-reduction debuff for your tank (Blizzard). | |
| Beast Lore | 24 | As Classic (as in Classic Era) Utility | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. | |
| Track Elementals | 26 | As Classic (as in Classic Era) Utility | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. | |
| Frost Trap | 28 | Changed (numbers or effects differ from Classic Era) Utility | Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. What to know: Usable in combat, 30-second cooldown, shared with | |
| Flare | 32 | As Classic (as in Classic Era) Utility | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. | |
| Track Demons | 32 | As Classic (as in Classic Era) Utility | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. | |
| Viper Sting | 36 | Changed (numbers or effects differ from Classic Era) Utility | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. What to know: Gains a 15-second cooldown. Ranks at level: 1 36 · 2 46 · 3 56 | |
| Aspect of the Pack | 40 | As Classic (as in Classic Era) Buffs Utility | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. | |
| Track Giants | 40 | As Classic (as in Classic Era) Utility | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. | |
| Aspect of the Wild | 46 | Changed (numbers or effects differ from Classic Era) Buffs | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. What to know: The tooltip now says party and raid members within 30 yards; Classic said group members. Wording only, not confirmed in play. Ranks at level: 1 46 · 2 56 | |
| Track Dragonkin | 50 | As Classic (as in Classic Era) Utility | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. | |
| Tranquilizing Shot | 60 | As Classic (as in Classic Era) Utility | Attempts to remove 1 What to know: Unchanged: removes 1 Frenzy (enrage) effect. Still taught at 60. | |
| Tame Beast | — | As Classic (as in Classic Era) Utility | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. What to know: You can't tame a beast above your own level. The client holds three Tame Beast records; only one has a tooltip. Ranks at level: 1 10 · 2 10 |
Rarely used as Survival 2
Show 2 abilities
Abilities a Survival seldom uses, mostly another role's tools.
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Distracting Shot | 12 | As Classic (as in Classic Era) Tank Utility |
Ranks at level: 1 12 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60 | |
| Mend Pet | 12 | As Classic (as in Classic Era) Healer Tank |
What to know: Unchanged. Ranks at level: 1 12 · 2 20 · 3 28 · 4 36 · 5 44 · 6 52 · 7 60 |
Removed in Forever
Wyvern Sting (40): Removed with its talent. Survival's 31-point talent is now
Lacerating Strikes, and Killer Instinct and Improved
Feign Death were folded into
Resourcefulness. With Wyvern Sting gone the Hunter has no sleep and no interrupt; only talents (
Scatter Shot,
Intimidation) can stop a cast.