World of Warcraft: Forever · class guide
Balance Druid: Rotation
The Balance priorities, top to bottom: use the first one that applies.
From 30 with Eclipse (Moonkin Form from 40)

Moonfire kept up.
Insect Swarm kept up.

Packs
Hurricane from 40: no cooldown in Forever, and it slows the enemies' attacks by 20%.
Moonfire on several targets while they run in.
Entangling Roots on up to three enemies with Overgrowth.
Cooldowns and emergencies
Innervate from 40: on yourself or a healer who is running dry.
Barkskin from 44: 20% less physical damage for 15 s, free and usable in form.
Nature's Grasp before a melee mob reaches you: it roots the first attacker.
While leveling
Moonfire on every target in the fight; it is also your pull.
Insect Swarm from 25 (talent), after Moonfire.
Wrath as the filler. It doesn't consume Clearcasting.
Entangling Roots on a second mob while you kill the first; indoors too, one target at a time.
Rejuvenation on yourself between pulls instead of drinking when you can.
Macros
Macros are untested in the Forever client unless a label says otherwise.
#showtooltip Moonfire /castsequence reset=target Moonfire, Insect Swarm
Press twice to put both DoTs on a target; it starts over when you change target. Untested in the Forever client. Unconfirmed
#showtooltip Starfire /castsequence reset=target/12 Wrath, Starfire, Starfire
The Eclipse pattern on one key (30+). Untested in the Forever client. Unconfirmed
#showtooltip Entangling Roots /cast [@mouseover,harm,nodead][] Entangling Roots
Root an add without dropping your target. Untested in the Forever client. Unconfirmed